Diablo III

Composer -:  Russell Brower


Track Name


Eternal Conflict Russell Brower ★★★☆☆
Leoric Russell Brower ★★★☆☆
Monk Russell Brower ★★½☆☆
New Tristram Russell Brower ★★★★½
Garden of Hope Russell Brower ★★★☆☆
Heaven’s Gate Russell Brower ★★★★☆


Eternal Conflict -:

The dark and deep electronic music combines with the opera like vocals to emphasize the grandeur of the game. The introductory speech is layered over the soft rumbling of the theme which goes on to include fast paced strings and finally the strong vocals ever reminiscent of the dark RPG we have seen till now


Leoric -:

Leoric the Skeleton King returns in Diablo III. His undead bones have been reanimated, and once again he’s raised an army of the undead and awaits any hero who might dare bring the warmth of life into his tomb, in the catacombs beneath Tristram. Leoric is one of the first quest bosses a new character encounters, and defeating him brought an end to the Blizzcon demo, the first playable version of Diablo III ever seen by the public.

Leoric is found on a throne at the end of a scripted level. The player must fight through several blockades and traps to reach Leoric’s room. All along the way the music of the undead reverberates through the hallways and corridors, Doom is the theme here and can be seen clearly with the use of hollow noises and sounds in the score.


Monk -:

The Monk is a melee fighter, with an emphasis on speed, combos, aura bonuses, and tactics, rather than the brute force of the Barbarian. Many of the Monk’s skills have an Eastern martial arts influence, while his appearance is a mixture of European medieval monks with saffron robes and fashions drawing from the Eastern, Shao Lin style influence. The theme for him though has not been the best of compositions. The tone is monotonous with none the specific tunes, which accord him in his style nor his origin. A better rendition could have shaped up the character in a better sense.


New Tristram -:

The New Tristram on the other hand makes up for the poor rendition of the former track. New Tristram is a town in central Khanduras which was built near the ruins of Old Tristram. It was founded by merchants in an unknown year after the events of Diablo II to capitalize on the popularity of the legends and folklore of the Cathedral of Old Tristram. People slowly settled down and built a town. After the Cathedral was plundered, people lost interest and the town fell into decline. The  soundtrack composes of the surreal guitar pieces convoluted with the Sitar strings to give the total abandonment effect to the player. This rendition captures the essence of the scenario perfectly.


Garden of Hope -:

The Gardens of Hope is where Archangel Auriel resides in the High Heavens. During the Fall of the High Heavens, it is one of the primary battlegrounds of Diablo’s assault. The Lord of Terror make this the area where he spawns the Demonic Legion from the pits of the Burning Hells through Hell Rifts. The track is dark and gives the player the cinematic exploration effect needed to survey as well as battle the demons. But it fails to make the grandeur of the scene to be emphasized.


Heaven’s Gate -:

Heaven’s Gate or the Diamond Gates  are said to be composed of “glittering, crystalline facets”, just like the Crystal Arch itself. While Hell’s forces have fought their way to the Gates more than once, no account exists of the Diamond Gates having ever been breached. The grandeurand beauty of such an edifice is scripted well by the composer.  The plethora of brass tones, ensembled with the steady beat of drums can only make us visualize the army in full throttle, marching through the gates and ready to take on any one who dares oppose their stride.


Album ★★★★★★½☆☆☆

Diablo III took well over a decade to become the sequel to the epic series RPG has ever seen. The gameplay and the characters have spawned a new benchmark for others to follow suit and break. But the area where this falters is the sound compositions. The repetitive tunes just don’t make us feel the game as it should have been. The sound fails to become a prominent motivator and serves just as a sore aid to the gameplay.


These are the top 6 tracks in the 23 track collection released along with the game.